@startuml
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!define MATERIAL_FILTER_B_AND_W(_alias) ENTITY(rectangle,black,filter_b_and_w,_alias,MATERIAL FILTER_B_AND_W)
!define MATERIAL_FILTER_B_AND_W(_alias, _label) ENTITY(rectangle,black,filter_b_and_w,_label, _alias,MATERIAL FILTER_B_AND_W)
!define MATERIAL_FILTER_B_AND_W(_alias, _label, _shape) ENTITY(_shape,black,filter_b_and_w,_label, _alias,MATERIAL FILTER_B_AND_W)
!define MATERIAL_FILTER_B_AND_W(_alias, _label, _shape, _color) ENTITY(_shape,_color,filter_b_and_w,_label, _alias,MATERIAL FILTER_B_AND_W)
skinparam folderBackgroundColor<<MATERIAL FILTER_B_AND_W>> White
@enduml